oh ay, misssed the messages earlier abotu the dance world.
If you guys are curious i did look from very closely at the world and i mean probably too closely for the community guidelines, maybe, who knows, but it was after trying to whiteroom it for like 5 hours and it doesnt do anything special, like for real, it's the classic enable collision mesh -> trigger sendrpc->UseStation. Nothing special as far as everything triggers go. Nothing special on the animator either (even simpler than my world's... litteraly one layer with just the default arguments from the example animator in the vrcsdk, though i may have missed something). The only small weird thing i spotted is some reference to finalIK in the animation (which afaik dont show up when i look at my converted animations), but i cant really look at it closely for reasons.
as far as i know, it should require emotes too, except the animator doesnt have the support for them so they wouldnt even work...
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