지금까지 잘 쓰고 있었는데
BPPP가 너무 똥같아서 마시멜로로 넘어가려고 모듈러랑 AO 깔고 업로드 하려니 에러 난다
에러내용도 적어둘게
The following component types are found on the Avatar and will be removed by the client: ShellProtector
UnityEngine.Debug:LogError (object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<>c__DisplayClass106_0/<<Build>b__2>d:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2069)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<CheckAvatarForValidationIssues>d__168:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2508)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:SetResult (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d__108:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2172)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<FinishBuild>d__107:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2162)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportCurrentAvatarResource (UnityEngine.Object,bool,bool,string&,System.Action`1<string>,System.Action`1<object>)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportAvatarBlueprint (UnityEngine.GameObject)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__106:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2121)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()