FileNotFoundException: C:/Users/kukwh/AppData/Local/Temp/DefaultCompany/신라/prefab-id-v1_avtr_3bb64406-2c92-4751-8f0c-040b0296240d_6530362759.prefab.unity3d does not exist
System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
VRC.SDK3.Builder.VRCAvatarBuilder.ExportCurrentAvatarResource (UnityEngine.Object avatarResource, System.Boolean testAsset) (at <c3f88f2e8cdf430ba73663c9e7c8b531>:0)
VRC.SDK3.Builder.VRCAvatarBuilder.ExportAndUploadAvatarBlueprint (UnityEngine.GameObject externalReference) (at <c3f88f2e8cdf430ba73663c9e7c8b531>:0)
VRC.SDKBase.Editor.VRC_SdkBuilder.ExportAndUploadAvatarBlueprint (UnityEngine.GameObject externalReference) (at <d324f43889434153912a27a8e89b547e>:0)
VRC.SDK3.Editor.VRCSdkControlPanelAvatarBuilder3A.OnGUIAvatar (VRC.SDKBase.VRC_AvatarDescriptor avatar) (at Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder3A.cs:592)
VRC.SDKBase.Editor.VRCSdkControlPanelAvatarBuilder.ShowBuilder () (at Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelAvatarBuilder.cs:160)
VRCSdkControlPanel.ShowBuilders () (at Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelBuilder.cs:329)
VRCSdkControlPanel.OnGUI () (at Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanel.cs:215)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.HostView.Invoke (System.String methodName) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.DockArea.OldOnGUI () (at <a259d3c004024353a2c217da97495055>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <344226e341014466b33f0c0fa34fcef5>:0)
이렇게 뜨는데 알려줄수있어???