오늘 오픈베타 서버 시작했는데
베타 내용중에 피직스본 1.1이 있음.
선요약하면 이제 피직스본이 잡아당겨서 늘어나는것 뿐 아니라 눌리거나 찌그러지는 표현도 가능하다고 함.
기존 마시멜로PB 같은거도 더 간단하게 구현이 가능하지 않을까 기대되긴 함. 아직 안써봐서 나도 어떤 모습으로 구동되는지는 불확실.
전문
Squishy PhysBones! You can now implement PhysBones that can "squish" or compress instead of stretch!
- To set up a Squishy PhysBone, swap your PhysBone component to version 1.1 and adjust the "Max Squish" value.
- All PhysBones are now versioned! You can change the version in the PhysBone component. This is being done to allow us to add new features safely.
- Old PhysBones are on Version 1.0 automatically.
- Squishy PhysBones features are on Version 1.1. There's some other changes documented below.
- All versions will be maintained. 1.0 is not being deprecated but it is feature-locked and will not have new features added. Any time we add a new "breaking" feature, we will increment the version.
- PhysBones 1.1: Gravity and Stiffness act differently and require new values if you are upgrading from 1.0.
- Gravity is now the ratio of how much the bones should point straight up/down in world space when at rest.
- Stiffness is now the ratio of how much a bone attempts to stay in its previous orientation.
- Previously, these values were direct forces that you needed to balance with the Pull factor. We believe this should be more direct and easier to use.
- These changes were also necessary to support the new functionality added to the component.
- PhysBones 1.1: Max Squish value has been added. This is a percentage of how much a bone can shrink.
- The
_Squish
parameter has been added. It works similarly to the _Stretch
parameter.
- PhysBones 1.1: Stretch Motion value has been added. This is a ratio of how much motion affects a bone stretching or squishing.
https://docs.vrchat.com/v2023.2.2/docs/latest-release
일단 VCC에서 아바타 SDK 베타버전으로 올리고 유니티상에서 피직스본 버전을 1.1로 마이그레이션 해줘야 하는듯.
오픈베타 서버 안갈리고 라이브 서버랑 같이 플레이 가능하다고 함.